3.5 Media: Digital Society Content Deep Dive
- lukewatsonteach
- Apr 7
- 14 min read
Core Concept
Digital Media: Content that combines computing, communication, and content, created, stored, and distributed in digital form.
Examples:
Netflix streaming platform combining video, audio, and interactive elements
Interactive news websites with embedded multimedia content
Social media platforms integrating text, images, video, and interactive elements
3.5A Types of Digital Media
Basic Digital Media Types
Text: Alphanumeric characters represented digitally.
Examples:
E-books on Amazon Kindle
Digital news articles on The New York Times website
Text messaging platforms like WhatsApp
Images: Visual content represented through digital pixels or vectors.
Examples:
Instagram photo sharing platform
Adobe Stock digital image library
Digital photography platforms like Flickr
Audio: Sound content in digital format.
Examples:
Spotify music streaming service
Audible audiobook platform
Sound cloud for independent music sharing
Animations: Simulated movement created by displaying a series of images or frames.
Examples:
Adobe Animate for creating web animations
Animated GIFs shared on messaging platforms
Animated stickers on Telegram and Signal
Video: Moving visual content combined with audio in digital format.
Examples:
YouTube video sharing platform
TikTok short-form video app
Video conferencing tools like Zoom
Web Pages: Documents or information resources formatted for display in web browsers.
Examples:
WordPress content management system
Squarespace website building platform
GitHub Pages for project websites
Interactive and Gaming Media
Gaming: Interactive entertainment software focused on player engagement.
Examples:
Steam digital game distribution platform
Fortnite multiplayer online game
Roblox game creation platform
E-sports: Competitive video gaming, often in organized tournaments.
Examples:
Twitch streaming platform for e-sports competitions
League of Legends professional tournaments
ESL (Electronic Sports League) competition platform
Social and Sharing-based Media
Blogs: Regularly updated websites typically run by an individual or small group.
Examples:
Medium blogging platform
Substack newsletter and blog service
WordPress.com hosted blogs
Vlogs: Video blogs featuring regular video content.
Examples:
YouTube vlogger channels
Daily vlog channels on TikTok
Vlogging content on Instagram Stories
Podcasts: Digital audio files available for streaming or download.
Examples:
Apple Podcasts distribution platform
Spotify podcast hosting and distribution
Anchor podcast creation and hosting platform
Vodcasting: Video-on-demand broadcasting distributed over the internet.
Examples:
Ted Talks video series
Khan Academy educational videos
Masterclass expert video lessons
Live Streaming: Broadcasting video content in real-time over the internet.
Examples:
Twitch live gaming streams
Instagram Live for real-time broadcasting
YouTube Live events and streams
Hashtags: Metadata tags preceded by the # symbol to categorize content.
Examples:
Twitter trending hashtags
Instagram hashtags for content discovery
TikTok hashtag challenges
Memes: Concepts, catchphrases, or media that spread rapidly online.
Examples:
Reddit r/memes community
9GAG meme sharing platform
Instagram meme accounts
Wikis: Collaborative websites that allow users to contribute and edit content.
Examples:
Wikipedia online encyclopedia
Fandom (formerly Wikia) for fan communities
GitHub Wikis for project documentation
Streaming Media: Multimedia delivered and consumed continuously.
Examples:
Netflix streaming service
Spotify music streaming
Disney+ video streaming platform
User and AI Generated Content
User-Generated Content: Media created by users rather than traditional media producers.
Examples:
YouTube creator videos
Pinterest user-created pins and boards
Reddit user submissions and comments
Synthetic Digital Media: Artificially created media using computational techniques.
Examples:
DALL-E AI image generation platform
Synthesia AI video creation platform
Character.AI conversational AI platform
AI-Generated Media: Content created using artificial intelligence algorithms.
Examples:
Midjourney AI art generation
RunwayML AI video creation tools
OpenAI's GPT language models for text generation
Deepfakes: Synthetic media where a person's likeness is replaced with someone else's using AI.
Examples:
DeepFaceLab face-swapping technology
Reface app for face swapping in videos
Voice cloning technology like Descript's Overdub
3.5B Characteristics of Digital Media
Rapid Sharing: The ability to quickly distribute media across platforms and geographies.
Examples:
Twitter's retweet functionality
WhatsApp's forwarding feature
Facebook's share button
Efficient Storage: Compact digital storage requiring less physical space than analog equivalents.
Examples:
Google Drive cloud storage
Dropbox file hosting service
iCloud storage for Apple devices
Interactive: Allowing user engagement and participation rather than passive consumption.
Examples:
Quora question-and-answer platform
Interactive news graphics from The New York Times
Duolingo's interactive language learning app
Linear Content: Media consumed in a predetermined sequence.
Examples:
Traditional YouTube videos viewed from start to finish
Spotify playlist played in order
Netflix series watched episode by episode
Non-Linear Content: Media that can be navigated and accessed in multiple ways.
Examples:
Netflix's "Black Mirror: Bandersnatch" interactive film
Wikipedia's hyperlinked articles
Open-world video games like Minecraft
Convergence: Integration of different media forms and technologies.
Examples:
Facebook integrating text, images, video, and live streaming
Smart TVs combining television, internet, and apps
Modern smartphones functioning as cameras, computers, and communication devices
3.5C Immersive Digital Media
Augmented Reality (AR): Technology that overlays digital content on the real world.
Examples:
Pokémon GO mobile game
IKEA Place app for visualizing furniture in your space
Snapchat AR lenses
Virtual Reality (VR): Immersive technology creating a completely virtual environment.
Examples:
Meta Quest VR headsets
VRChat social platform
Beat Saber VR rhythm game
Mixed Reality (MR): Combining elements of both AR and VR, where physical and digital objects co-exist.
Examples:
Microsoft HoloLens applications
Magic Leap headset and platform
Varjo XR-3 headset for industrial applications
X Reality (XR): Umbrella term encompassing all immersive technologies (AR, VR, MR).
Examples:
Unity XR development platform
Unreal Engine XR content creation tools
Mozilla Hubs cross-platform XR spaces
3.5D Digital Media Dilemmas
Psychological Concerns
Addiction: Excessive and compulsive use of digital media.
Examples:
Social media addiction with platforms like Instagram
Gaming addiction with titles like Fortnite or World of Warcraft
Content addiction with streaming services like YouTube
Other Psychological Concerns: Mental health impacts related to digital media use.
Examples:
FOMO (Fear of Missing Out) from social media
Body image issues related to Instagram filters
Cyberbullying on platforms like Twitter
Media Industry Impacts
Impact on Journalism: Changes to traditional news media caused by digital transformation.
Examples:
Subscription-based models like The New York Times digital
Citizen journalism on platforms like Twitter
News aggregation apps like Apple News
Media Fragmentation: Division of mass media into many specialized channels or outlets.
Examples:
YouTube channels focusing on niche interests
Podcast networks specializing in specific topics
Substack newsletters for targeted audiences
Media Consolidation: Merging of media companies creating larger entities.
Examples:
Disney's acquisition of 21st Century Fox
Microsoft's acquisition of Activision Blizzard
Amazon's purchase of MGM Studios
Authenticity and Ownership
Media Authenticity: Concerns about the genuineness and accuracy of digital content.
Examples:
News fact-checking tools like Snopes
Content verification platforms like Truepic
Blockchain-based authenticity verification like Arweave
Deepfakes: AI-generated synthetic media that can manipulate or generate realistic imagery.
Examples:
DeepFaceLab software for creating face-swapped videos
Voice cloning tools like ElevenLabs
Deepfake detection technology like Microsoft Video Authenticator
Copyright: Legal rights granting creators exclusive use of their work.
Examples:
YouTube Content ID system
Digital Rights Management (DRM) in Kindle e-books
Stock photo watermarking on platforms like Shutterstock
Copyleft: Licensing strategy allowing free distribution and modification, requiring derivatives to use the same license.
Examples:
GNU/Linux operating system with GPL license
Wikipedia content under copyleft licensing
Firefox browser's open-source code
Creative Commons: Licensing framework allowing creators to specify permission terms.
Examples:
Flickr's Creative Commons image search
Wikimedia Commons media repository
Unsplash royalty-free image platform
Open Source: Software with source code freely available for modification and distribution.
Examples:
Android operating system
WordPress content management system
Python programming language
Remix Culture: Creative practices involving combining or editing existing materials.
Examples:
TikTok's "Duet" feature for responding to other videos
SoundCloud remix sharing
Meme generators that adapt existing templates
Preservation and Censorship
Media Obsolescence: Digital formats becoming unusable due to technological change.
Examples:
Flash-based websites becoming unplayable after Adobe Flash's end-of-life
Floppy disk-stored content becoming inaccessible
MySpace's data loss of millions of music files
Digital Preservation: Efforts to maintain access to digital content over time.
Examples:
Internet Archive's Wayback Machine
Digital Public Library of America
UNESCO's digital heritage preservation initiatives
Censorship: Suppression of digital content based on political, moral, or other grounds.
Examples:
China's Great Firewall blocking certain websites
Content moderation on platforms like Facebook
Government-mandated internet shutdowns
Content Filters: Systems that screen and block certain types of content.
Examples:
YouTube's restricted mode for younger users
Parental control software like Net Nanny
Corporate web filtering systems like Cisco Umbrella
Moral Panics: Public reactions of fear or concern about new media forms.
Examples:
Concerns about violent video games like Grand Theft Auto
Fears about social media platforms like TikTok
Reactions to emerging technologies like deepfakes
Decency Standards: Criteria determining acceptable content in public spaces.
Examples:
App store content ratings systems
Broadcasting standards applied to streaming services
Community guidelines on platforms like YouTube
Offensive Speech: Content considered harmful, insulting, or objectionable.
Examples:
Hate speech moderation on Twitter
Content warning systems on platforms like Instagram
Anti-harassment tools in online games
Objectionable Content: Material deemed inappropriate based on cultural, ethical, or legal standards.
Examples:
Facebook's content moderation for graphic violence
Age verification systems on adult content websites
Reddit's quarantined communities system
IB DP Digital Society - Section 3.5 Media EXAM Practice Questions
Define/State Questions
Define the term "digital media" as used in digital society.
State three different types of user-generated digital media.
Define "deepfakes" and state one potential concern associated with this technology.
State four characteristics of digital media that distinguish it from traditional analog media.
Define "augmented reality" and state how it differs from virtual reality.
State three examples of immersive digital media technologies.
Define what is meant by "media convergence" in the context of digital society.
State two ways that copyright protection applies to digital media.
Identify Questions
Identify three types of synthetic digital media being used in contemporary society.
Identify four examples of how digital media has impacted traditional journalism.
Identify two key differences between copyleft and traditional copyright approaches.
Identify three characteristics of non-linear digital content.
Identify four psychological concerns associated with digital media consumption.
Identify three ways that content filters are implemented in digital society.
Identify two challenges related to digital preservation of media content.
Outline Questions
Outline three ways in which streaming media differs from traditional broadcast media.
Outline the relationship between user-generated content and media authenticity.
Outline two potential consequences of media consolidation in the digital age.
Outline how virtual reality technology is being applied in educational contexts.
Outline the concept of remix culture and its relationship to copyright law.
Describe Questions
Describe three characteristics of augmented reality applications.
Describe two ways that memes function as a form of digital communication.
Describe how podcasts have evolved as a digital media format.
Describe three examples of media obsolescence in digital society.
Describe how Creative Commons licensing affects the sharing of digital media.
Explain Questions
Explain how deepfake technology creates challenges for media authenticity.
Explain two ways that digital media convergence has affected content consumption patterns.
Explain three potential impacts of e-sports on traditional sports entertainment.
Explain how hashtags function to categorize and distribute content across digital platforms.
Explain two ways that digital censorship differs from traditional media censorship.
Compare Questions
Compare augmented reality and virtual reality technologies, focusing on their applications in education.
Compare linear and non-linear content consumption in digital media environments.
Compare copyright and copyleft approaches to intellectual property in digital media.
Compare the psychological impacts of passive and interactive digital media consumption.
Compare traditional text-based blogs with modern vlogging platforms.
Suggest Questions
Suggest two ways that mixed reality technology might develop in the next decade.
Suggest three potential solutions to the problem of digital media addiction.
Suggest two approaches to preserving digital media content that is at risk of obsolescence.
Suggest three criteria that could be used to evaluate the authenticity of digital media content.
Suggest how the concept of ownership might evolve as synthetic media becomes more prevalent.
Discuss Questions
Discuss how the rise of user-generated content has challenged traditional media production models.
Discuss the ethical implications of creating and sharing deepfake content.
Discuss how media fragmentation affects access to reliable information in digital society.
Discuss the tension between free expression and content moderation in digital media platforms.
Discuss how immersive technologies like XR might reshape social interactions in digital environments.
3.5 Media - Key Terms and Their Characteristics
Core Concept
Digital Media
Characteristics:
Exists in binary format (0s and 1s)
Can be easily duplicated without quality loss
Highly manipulable and editable
Transmittable across networks
Requires digital devices for creation and consumption
Can combine multiple media types
Increasingly interactive and participatory
Storable in compact formats
Can be algorithmically processed and analyzed
3.5A Types of Digital Media
Text
Characteristics:
Digitally encoded alphanumeric characters
Searchable and indexable
Variable formatting and styling
Hypertext capabilities
Machine-readable
Can be easily translated
Requires minimal bandwidth
Highly compressible
Accessible to screen readers
Images
Characteristics:
Composed of pixels or vector paths
Various file formats (JPEG, PNG, SVG, etc.)
Scalable or resolution-dependent
Metadata capabilities
Editable through digital tools
Compressible with or without quality loss
Can be layered and composited
Filterable and manipulable
Capable of animation
Audio
Characteristics:
Time-based linear content
Various sampling rates and bit depths
Multiple compression formats
Streamable or downloadable
Editability of individual components
Capable of multichannel output
Metadata tagging
Digital signal processing capabilities
Synchronizable with other media types
Animations
Characteristics:
Sequential frames creating illusion of movement
Variable frame rates
Can be vector or raster-based
Interactive possibilities
Looping capabilities
Keyframe-based creation
Scalable complexity
Programmable behaviors
Integration with other media types
Video
Characteristics:
Combines visual frames with audio
Various resolutions and aspect ratios
Multiple compression codecs
Streamable or downloadable
Supports multiple audio tracks
Capable of special effects
Editable at frame level
Metadata capabilities
Variable frame rates
Web Pages
Characteristics:
Structured with HTML
Styled with CSS
Interactive through JavaScript
Hyperlinked to other content
Responsive to different devices
Capable of embedding other media types
Updateable in real-time
Searchable content
Accessible (with proper design)
Gaming
Characteristics:
Interactive user control
Rule-based systems
Goal-oriented experiences
Real-time feedback
Variable difficulty levels
Multiplayer capabilities
Immersive environments
Progression systems
Emergent gameplay possibilities
E-sports
Characteristics:
Competitive structured gameplay
Spectator-oriented presentation
Professional players and teams
Tournament ecosystems
Streaming integration
Commentary and analysis
Fan communities
Sponsorship and monetization
Skill-based rankings
Social and Sharing-based Media
Blogs
Characteristics:
Chronological content organization
Author-centric perspective
Comment capabilities
Regular updating
Topical focus
RSS feed distribution
Archival organization
Tagging and categorization
Search functionality
Vlogs
Characteristics:
Video-based personal narratives
Personality-driven content
Direct address to audience
Regular posting schedule
Personal perspective
Often informal production style
Comment engagement
Cross-platform promotion
Episode-based format
Podcasts
Characteristics:
Audio-focused content
Episode-based format
Subscription model
Downloadable for offline listening
Specialized topics or themes
Host-driven narrative
Interview or conversation formats
Series organization
RSS distribution
Vodcasting
Characteristics:
Video-based episodic content
On-demand availability
Subscription options
Higher production quality than vlogs
Topical focus
Series organization
Distribution across multiple platforms
Metadata for discoverability
Monetization options
Live Streaming
Characteristics:
Real-time broadcast
Audience interaction via chat
Unedited content
Immediacy and authenticity
Technical variability
Platform-specific features
Notification systems
Replay capabilities
Donation/monetization options
Hashtags
Characteristics:
Categorization function
Cross-platform compatibility
User-generated taxonomy
Searchability
Trend formation
Community building
Campaign organization
Metadata function
Discoverability enhancement
Memes
Characteristics:
Highly shareable format
Cultural references
Remixable templates
Rapid evolution
Contextual humor
Simplicity
Virality potential
Community in-jokes
Cross-platform spread
Wikis
Characteristics:
Collaborative editing
Version history
Hyperlinked structure
Community governance
Citation requirements
Discussion spaces
Categorical organization
Open contribution model
Transparent editing process
Streaming Media
Characteristics:
Real-time data transfer
On-demand accessibility
Bandwidth-dependent quality
Buffer capabilities
Content libraries
Recommendation algorithms
Subscription models
Multi-device compatibility
Autoplay features
User and AI Generated Content
User-Generated Content
Characteristics:
Created by consumers rather than professionals
Variable quality and production values
Authentic personal expression
Platform-dependent formatting
Community feedback mechanisms
Lower barriers to creation
Diverse perspectives
Remixable
Decentralized production
Synthetic Digital Media
Characteristics:
Algorithmically created
No natural-world capture required
Scalable production
Customizable outputs
Data-driven creation
Replicable processes
Variable authenticity markers
Improving realism over time
Novel creative possibilities
AI-Generated Media
Characteristics:
Created using machine learning models
Training data influences
Probabilistic outputs
Prompt-based generation
Can combine multiple influences
Increasingly photorealistic
Rapid production capabilities
Customizable parameters
Evolving capabilities
Deepfakes
Characteristics:
Face or voice replacement technology
Photorealistic synthesis
Neural network generation
Training on existing media
Variable detection difficulty
Improving quality over time
Potential for misrepresentation
Specialized AI techniques
Synthesis of non-existent content
3.5B Characteristics of Digital Media
Rapid Sharing
Characteristics:
Near-instantaneous distribution
Global reach potential
One-to-many capabilities
Cross-platform sharing
Viral spread patterns
Minimal distribution cost
Easy duplication
Sharing metrics
Link-based referencing
Efficient Storage
Characteristics:
High compression ratios
Decreasing cost per gigabyte
Minimal physical space requirements
Cloud-based options
Redundancy possibilities
Searchable archives
Metadata organization
Scalable capacity
Format standardization
Interactive
Characteristics:
User input alters experience
Two-way communication
Personalized pathways
Feedback mechanisms
User agency
Variable engagement levels
Response to user actions
Branching possibilities
Participatory design
Linear Content
Characteristics:
Predetermined sequence
Beginning-to-end consumption
Creator-controlled narrative
Time-based progression
Consistent user experience
Traditional storytelling structure
Fixed duration
Predictable format
Passive consumption model
Non-Linear Content
Characteristics:
Multiple entry points
User-determined pathways
Hyperlinked structure
Variable consumption order
Modular design
Exploration-based experience
Multiple narrative possibilities
Database organization
User control over pacing
Convergence
Characteristics:
Integration of multiple media types
Cross-platform compatibility
Technological standardization
Industry consolidation
Blurring of traditional boundaries
Multiple functions in single devices
Transmedia storytelling
Format adaptation
Integration of distribution channels
3.5C Immersive Digital Media
Augmented Reality (AR)
Characteristics:
Digital overlay on physical world
Camera-dependent view
Real-time processing
Spatial tracking
Object recognition capabilities
Mobile device accessibility
Interactive digital elements
Contextual information display
Blending of physical and digital
Virtual Reality (VR)
Characteristics:
Fully immersive digital environment
Head-mounted display technology
360-degree visuals
Spatial audio
Motion tracking
Controller or gesture-based interaction
Presence and immersion
Isolation from physical world
3D spatial experiences
Mixed Reality (MR)
Characteristics:
Physical and digital object interaction
Environmental understanding
Persistence of digital objects
Depth sensing
Seamless integration of real and virtual
Advanced spatial mapping
Natural interaction methods
Shared experiences possible
Physical world anchoring
X Reality (XR)
Characteristics:
Umbrella term for immersive technologies
Spectrum of immersive experiences
Cross-platform development
Standardized tools and interfaces
Variable immersion levels
Multi-sensory possibilities
Evolving technological standards
Interoperability goals
Multidisciplinary applications
3.5D Digital Media Dilemmas
Psychological Concerns
Addiction
Characteristics:
Compulsive usage patterns
Withdrawal symptoms
Interference with daily functioning
Tolerance development
Usage despite negative consequences
Preoccupation with the activity
Loss of time awareness
Usage as coping mechanism
Defensive behavior about usage
Other Psychological Concerns
Characteristics:
Social comparison effects
FOMO (Fear of Missing Out)
Information overload
Digital stress
Online harassment impacts
Body image issues
Sleep disruption
Attention fragmentation
Filter bubble isolation
Media Industry Impacts
Impact on Journalism
Characteristics:
Shift to digital-first publication
Changing revenue models
Speed over verification pressure
User engagement metrics influence
Blurring of news and opinion
Rise of citizen journalism
Algorithmic news distribution
Interactive and multimedia reporting
Data-driven journalism
Media Fragmentation
Characteristics:
Multiplication of content sources
Niche audience targeting
Specialized content creation
Audience attention division
Platform proliferation
Personalized content streams
Decreased shared media experiences
Algorithmic curation
Narrowcasting versus broadcasting
Media Consolidation
Characteristics:
Ownership concentration
Cross-platform integration
Vertical integration of production and distribution
Economies of scale
Reduced competition
Content uniformity pressures
Leveraging content across platforms
Data aggregation advantages
Bundled media offerings
Authenticity and Ownership
Media Authenticity
Characteristics:
Verification challenges
Source credibility issues
Manipulated media detection
Context preservation
Provenance tracking
Timestamp verification
Metadata integrity
Digital watermarking
Chain of custody concerns
Deepfakes
Characteristics:
AI-generated synthetic media
Photorealistic quality
Difficult detection
Voice and face synthesis
Potential for misrepresentation
Evolving technology
Identity appropriation
Performance synthesis
Multiple creation techniques
Copyright
Characteristics:
Legal protection for creators
Limited duration
Exclusive rights to reproduction
Territory-specific enforcement
Digital rights management
Licensing requirements
Infringement penalties
Fair use/fair dealing exceptions
Registration systems
Copyleft
Characteristics:
Guarantees freedom to share and modify
Requires maintaining same freedoms
Viral licensing effect
Open source connection
Alternative to restrictive copyright
Community-oriented philosophy
Software origins
Legal enforceability
Public benefit focus
Creative Commons
Characteristics:
Standardized licensing framework
Creator-selected permissions
Machine-readable licensing
Attribution requirements
Commercial use options
Derivative works options
Share-alike provisions
Public domain dedication option
Simplifies legal sharing
Open Source
Characteristics:
Publicly available source code
Collaborative development model
Free redistribution rights
Modification permissions
Community governance
Transparency
Merit-based contributions
Documentation requirements
License compliance
Remix Culture
Characteristics:
Recombination of existing works
Transformation and recontextualization
Digital tool enablement
Community participation
Citation and reference
Legal gray areas
Creative reinterpretation
Cultural commentary function
Democratized creation
Preservation and Censorship
Media Obsolescence
Characteristics:
Format deprecation
Hardware dependencies
Software dependencies
Backward compatibility issues
Digital decay
Proprietary format risks
Migration requirements
Emulation challenges
Data loss risks
Digital Preservation
Characteristics:
Format migration strategies
Metadata documentation
Redundant storage
Institutional archiving
File format standards
Checksums for integrity
Emulation techniques
Legal deposit frameworks
Access maintenance
Censorship
Characteristics:
Content removal or blocking
Access restriction
Government or platform-based
Varying legal frameworks
Technical implementation methods
Transparency issues
Circumvention technologies
Self-censorship pressure
Cultural and political influences
Content Filters
Characteristics:
Algorithmic content screening
Keyword or image recognition
Age-appropriate filtering
User-configurable settings
False positive possibilities
Circumvention vulnerabilities
Platform-specific implementation
Automated versus human review
Cultural context challenges
Moral Panics
Characteristics:
Disproportionate societal concern
Media amplification
New technology focus
Youth protection framing
Political opportunism
Simplification of complex issues
Historical patterns of recurrence
Research versus perception gaps
Regulatory reaction pressure
Decency Standards
Characteristics:
Cultural relativity
Evolving social norms
Age-specific considerations
Platform-specific rules
Subjective interpretation
Content rating systems
Community standards
Enforcement mechanisms
Regional variations
Offensive Speech
Characteristics:
Contextual interpretation
Cultural sensitivity issues
Platform policy definitions
Free expression tensions
Targeted versus general content
Intent versus impact considerations
Reporting mechanisms
Moderation challenges
Platform liability questions
Objectionable Content
Characteristics:
Variable definitions by jurisdiction
Age restriction mechanisms
Platform prohibition policies
Takedown procedures
Detection technologies
User reporting systems
Legal compliance requirements
Content warning approaches
International legal variations

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