3.5 Media
Digital media are defined by the convergence of computing, communication and content. Digital media are created and distributed through multiple channels and platforms. Digital media are associated with significant opportunities and dilemmas in digital society.
3.5A Types of digital media ~ (a) Text, images, audio, animations, video, web pages, (b) Gaming and e-sports, (c) Blogs, vlogs, podcasts, vodcasting and live streaming, hashtags, memes, wikis, streaming media, (d) User-generated content, and (e) Synthetic digital media, such as artificial intelligence (AI)-generated media and deepfakes
3.5B Characteristics of digital media ~ Rapid sharing, efficient storage, interactive, linear and non-linear content, convergence (of media forms and layers)
3.5C Immersive digital media ~ Augmented reality (AR), virtual reality (VR), mixed reality (MR) and X reality (XR) technologies
3.5D Digital media dilemmas ~ (a) Addiction and other psychological concerns, (b) Impact on journalism, for example, fragmentation and consolidation in the media industry, (c) Media authenticity, sourcing and deepfakes, (c) Ownership, copyright, copyleft, Creative Commons, open source, remix culture, (d) Media obsolescence and digital preservation, and (e) Censorship, content filters, moral panics, decency standards, offensive speech, objectionable content
Digital Society - Content 3 Media - Practice Exam Questions
Question 1:
Outline two characteristics of user-generated content in digital media. [2 marks]
Question 2:
Explain how augmented reality (AR) differs from virtual reality (VR) in immersive digital media. [2 marks]
Question 3:
Describe two ways in which digital media has impacted traditional journalism. [2 marks]
Question 4:
Explain how efficient storage has influenced the evolution of digital media. [2 marks]
Question 5:
Describe the concept of remix culture in the context of digital media. [2 marks]
Question 6:
Outline two potential applications of mixed reality (MR) technology. [2 marks]
Question 7:
Explain how non-linear content in digital media affects user experience. [2 marks]
Question 8:
Describe two ways in which podcasts differ from traditional radio broadcasts. [2 marks]
Question 9:
Identify two challenges associated with digital preservation in the face of media obsolescence. [2 marks]
Question 10:
Explain the difference between copyright and copyleft in the context of digital media ownership. [2 marks]
Question 11:
Describe how hashtags and memes contribute to rapid sharing in digital media. [2 marks]
Question 12:
Outline two key features of Creative Commons licensing in digital media. [2 marks]
Question 13:
Outline two characteristics that make a digital image or video a "meme." [2 marks]
Question 14:
Describe two key features that distinguish Web 3.0 from earlier versions of the web. [2 marks]
Question 15:
Identify two potential psychological impacts of FOMO (Fear of Missing Out) in the digital age. [2 marks]
Question 16:
Explain the difference between misinformation and disinformation in digital media. [2 marks]
Question 17:
Outline two methods that social media platforms use to potentially induce FOMO in users. [2 marks]
Question 18:
Describe two challenges in protecting intellectual property in the age of digital media. [2 marks]
Question 19:
Explain how disinformation campaigns can exploit the characteristics of digital media. [2 marks]
Question 20:
Describe two advantages of digital preservation over traditional physical preservation methods. [2 marks]
Command Terms Used - AO1: Knowledge & Understanding Definitions
Define = Give the precise meaning of a word, phrase, concept or physical quantity.
Identify = Provide an answer from a number of possibilities.
Describe = Give a detailed account.
Outline = Give a brief account or summary.
State = Give a specific name, value or other brief answer without explanation or calculation.
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